VALORANT players and staff gathered today in Los Angeles to play the North American Last Chance Qualifier, an event they thought was going to be a LAN tournament. But the matches are actually being played online on the same network, according to some players.
Viewers were first made aware when 100 Thieves player Hiko tweeted that they were playing on online servers, and Ethan Arnold also made a statement about playing matches online but went into more depth about the impact online play had on their match.
“Playing LAN using online servers… I’ve never seen this in my life,” Ethan said. “Our team was rubber-banding and stuttering the whole game playing on a NorCal server.”
The first day of LCQ’s has already been fraught with broadcast issues, such as audio desync, audio playing when it shouldn’t, or no audio at all, but the online play really became obvious when XSET and Luminosity Gaming had their first match.
The score was 5-3 in favor of XSET and Alex “aproto” Protopapas was the last person standing on his team. Jordan “AYRIN” He and Zachary “zekken” Patrone were defending when aproto came into site B to land